Chapter 2

How people feel

Almost everything in Rejoice! runs on satisfaction: each person's feeling about their church, from 0 to 1. It decides whether they come, whether they give, whether they stay, and whether visitors come back. Learn how it moves and the rest of the game follows.

A Sunday morning at First Baptist. Everyone here will come away with a list of things they liked and didn't, and their satisfaction will move toward the sum.
A Sunday morning at First Baptist. Everyone here will come away with a list of things they liked and didn't, and their satisfaction will move toward the sum.

How satisfaction moves

After every service a person attends, everything they experienced is added up as factors: a good seat, the sermon, a cold welcome, a building in disrepair. Their satisfaction then moves toward a target:

target = 0.5 + 0.5 × (the sum of the factors)

A church whose factors add up to zero settles everyone at 0.5. That sounds fine, but it's the edge of trouble. Every +0.1 of factors you add lifts the settled level by 0.05. A healthy church wants its people's factors to sum to about +0.2 or more, settling them near 0.6.

The thresholds that matter

SatisfactionWhat happens
below 0.25They give nothing at all.
below 0.45Their household starts to drift away. Each month there's a chance of 0.6 × the shortfall below 0.45, cut by 15% for every friend they have in the church.
0.5Regulars of a year or more can join as members (15% a month). A visiting household needs more than this even to come back.
0.55A visiting household that has come three times and is this happy starts attending regularly.
0.8Full giving. Engagement, which scales giving and pledges, rises from nothing at 0.25 to full here.

Attendance

A household of regulars comes on a given Sunday with a chance of 0.2 + 0.65 × satisfaction, plus 0.1 if anyone in it is a member, capped at 95%. At 0.6, a member household comes about 69% of the time; at 0.45, about 59%. Summer holidays shave June by 7% and July and August by 15%.

A church of 0.5s doesn't collapse, but it doesn't grow either. Visitors don't come back, nobody gives much, and a few bad Sundays tip households into drifting away. Push the factors positive.

Seeing what people feel

The person inspector

Click anyone to open their inspector: their age, how long they've come, their household, how they feel, what they felt at the last service, their needs, their friends and grudges, and buttons to ask them to volunteer.
Click anyone to open their inspector: their age, how long they've come, their household, how they feel, what they felt at the last service, their needs, their friends and grudges, and buttons to ask them to volunteer.

Click anyone in the church to see them. The inspector shows:

The service report

Last service: the occasion, attendance and visitors, how many arrived late or had to stand, how long communion and the whole service took, a chart of when people sat down, and attendance over the last twelve services.
Last service: the occasion, attendance and visitors, how many arrived late or had to stand, how long communion and the whole service took, a chart of when people sat down, and attendance over the last twelve services.

Last service opens the report on the most recent service. Late arrivals show as red bars after the start on the "When people sat down" chart. If many people sit down after the start, your entrance is a bottleneck (see Building your church).

Every factor

These are all the factors scored after a service, roughly from biggest to smallest. "Everyone" means everyone at the service.

The building and the tradition

FactorAmountHow to win it
Building fitup to ±0.15Furnish with what suits the tradition. The fit score is shown in the Furnish palette and in every item's entry in The item catalogue.
Required item or room missing−0.08 eachThe building check names them. Missing required and expected things together cost at most −0.3.
Expected item or room missing, or a discouraged one present−0.03 eachA Catholic parish expects statues and an organ; Baptists find statues and icons discouraged.
Building in disrepairup to −0.2Applies below 0.5 overall condition. See Keeping the building standing.
Architectural styleup to ±0.06A style whose formality matches the tradition's: Gothic for high-church traditions, brick for low.
Acousticsup to ±0.05Organs and choirs want a ringing room; bands want a dry one.
Sightlinedown to −0.06For a seat whose view of the front is blocked or poor.
Seasonal decor±0.04 × formalityTraditions with a church year: own paraments and the season's decor.
Orientation±0.04Mostly the Orthodox, who expect the church to face east.
Daylight−0.04 to +0.02One plain south-facing window per 10 m² of worship space for full light.
Choir loft+0.02With four or more singing from it.

Sunday morning itself

FactorAmountHow to win it
Had a seat+0.05Enough seats for your busiest service.
Had to stand−0.15More seats, or more services (up to four a week).
Late to their seat−0.08A crowded narthex or a single door makes a bottleneck. Widen the entrance, add doors, add services.
Service ran long−0.05 per 10 min over (−0.2 at most)Usually communion for a big crowd. Add communion stations or a longer rail.
No restroom−0.1For anyone who needs one: build a restroom.
No nursery−0.08For families with infants: a nursery room with a nursery volunteer on duty.
Friends at the same service+0.03 each, up to +0.1Friendships form by themselves as people sit together.
Someone they resent there−0.05Grudges form by themselves too.
Someone in their pew−0.08 (regular), −0.1 (visitor)Regulars claim a seat after three Sundays in it. More seats ease it.
Ushered to a seat+0.03Visitors, with ushers on duty.
Greeted / not greeted+0.15 / −0.1Visitors only. See Growing the congregation.

Leadership and music

FactorAmountNotes
Preaching−0.08 to +0.08(pastor's performance − 0.5) × 0.16, for everyone. A skilled, unstretched pastor is worth a lot.
The sermon's message−0.1 to +0.08The topic you chose, as your tradition takes it. See Worship and the church year.
No pastor−0.1For everyone, except in an unprogrammed Quaker meeting.
Choir director / organist / pianistup to +0.06For everyone.
Youth directorup to +0.08For households with someone under 19.
A choir of four or more+0.04For everyone.
Ministries that serve themup to +0.08See The church in its community.

People's own situation

FactorAmountHow to win it
No step-free way in−0.2 / −0.05−0.2 for wheelchair users (who also come only 30% as often), −0.05 for limited mobility (85% as often). Build a ramp at a stepped door, or a lift between levels.
Hard of hearing−0.03 to −0.08, or +0.03Worse in a ringing room. A hearing loop turns it into a gain.
Worn out volunteeringup to −0.25Don't overwork volunteers (Staff and volunteers).
A conflict they oppose−0.06Until it's settled (Projects, approvals and conflict).
The church's stances−0.2 to +0.06For those with strong views (Traditions, beliefs and stances).
Unsettled by a change of practice−0.08For a season (Traditions, beliefs and stances).
Another congregation renting the nave−0.01The church in its community.

Putting it together

A typical visitor's first Sunday in a well-run church might add up like this:

FactorAmount
Greeted at the door+0.15
Had a seat+0.05
Ushered to it+0.03
Building fits the tradition well+0.10
A good preacher+0.04
A neutral sermon+0.015
Sum+0.385
Target (0.5 + half the sum)0.69

A visitor moves 60% of the way there after one service, so a visitor arriving at 0.5 leaves at about 0.62, well above the 0.55 they need to keep coming back. Now take away the greeting (−0.1 instead of +0.15) and make them stand at the back (−0.15, and no usher). The sum falls to about −0.1 and the target to about 0.45, so they leave at about 0.47, below the 0.5 a visitor needs even to come back. Same church, same preacher; two volunteers and a few more seats made the difference.