Chapter 15
Sandbox, cheats and quick reference
The sandbox for experiments, the cheat console for testing ideas, the log, the mistakes that sink churches, and every number worth remembering, all on one page.
The sandbox
New game → Sandbox gives you no goals: any tradition, any lot, any money, and any number of people (see Getting started). It's the place to:
- learn a tradition's needs: choose it, build a nave, and read the building check;
- test a design before you try it in a scenario: sound, sightlines, flow through the doors;
- found your own tradition and see how it plays (see Traditions, beliefs and stances).
The books open at once, so building costs money: give yourself $10 million to experiment freely. Building needs no approval until the church first passes the building check.
The cheat console

Press Alt+C to open the console, type a command, and press Enter. Esc or Alt+C closes it. It's meant for testing ideas, not for scenarios you want to win honestly.
| Command | What it does |
|---|---|
help | Lists every command and what it does. |
skip <days> | Fast-forwards that many days (1 to 3,650). |
clear | Clears the console. |
close | Closes the console. |
cash <dollars> | Sets the operating cash to that amount. |
money <dollars> | Adds that much to the operating cash (negative takes it away). |
endowment <dollars> | Sets the endowment to that amount. |
debt | Forgives every loan and any unpaid apportionment. |
satisfaction <0-1> | Sets everyone's satisfaction. |
people <count> | That many new people join the church, in households, as members. |
visitors <households> | That many new households start visiting. |
condition <0-1> | Sets every building system's condition (1 is new). |
standing <0-1> | Sets how the denomination regards the church. |
community <0-1> | Sets the church's standing in the community. |
neighbours <0-1> | Sets how the neighbours feel about the church. |
staff <0-1> | Sets every staff member's skill. |
rest | Clears every volunteer's burnout. |
finish | Finishes every installation and all building work, damage included, now. |
approve | Approves every project waiting for a decision. |
Try an idea with the console, then play it straight. For example, satisfaction 0.45 shows you how fast households start drifting away, and condition 0.3 shows how a worn building feels on a Sunday.
The log

Messages pop up at the bottom of the screen. Important ones (a problem, a decision on a project, a conflict) stop the clock until you dismiss them; routine news fades by itself. Every one goes to the Log, saved with the game, so nothing is lost when you look away.
Common mistakes
- Leaving the maintenance budget at zero. Deferred maintenance is the slow killer: failures, repairs at a premium, overdraft interest, and finally the building costing everyone 0.2 a week.
- No greeters. A visitor who isn't welcomed starts at a 0.25 disadvantage and rarely comes back.
- Counting seats against the average Sunday. Count against the busiest service and the feasts.
- A full-time pastor in a small church. Under about 75 people, it's the fastest way to overdraw.
- Spending the endowment. Drawdowns above about 5 to 6% eat the capital that pays for the future.
- Sitting in overdraft at 12% when a loan costs 6.5%.
- Proposing the unaffordable. Members vote against work the church can't fund from cash and campaign; bishops refuse it. Raise the money first.
- Ripping out pews on authority. One household in four of the opponents leaves. Consult first, do it in one go, or add seating instead.
- Ringing new bells in town before building. Complaining neighbours block planning permission.
- Overworking volunteers. Burned-out volunteers quit everything and drift away.
- Ignoring the tradition's requirements. Each missing required item costs everyone 0.08 after every service: more than a great preacher earns.
- Dropping the apportionment in an episcopal church. Below 0.7 standing, the bishop won't approve your projects.
- A band in a Gothic nave, or an organ in a carpeted box. Match the room's sound to the music.
- A characterful item the tradition dislikes in a small nave. With few items to average against, one red score drags the whole building's fit down.
Numbers worth remembering
| What | Value |
|---|---|
| Satisfaction settles at | 0.5 + half the sum of the factors |
| Regulars / visitors move toward it | 15% / 60% a service |
| Give nothing below | 0.25 |
| Drift away below | 0.45 |
| Visitors return above / become regulars at | 0.5 / 0.55 after three visits |
| Members after | a year as a regular at 0.5 or more (15% a month) |
| Full giving at | 0.8 |
| Greeted / not greeted | +0.15 / −0.1 |
| Seat / standing | +0.05 / −0.15 |
| Late to their seat | −0.08 |
| Missing required item or room | −0.08 each, everyone, every service |
| Missing expected / discouraged present | −0.03 each |
| Building fit | ±0.15 × the average fit of characterful items in the nave |
| Building below 0.5 condition | up to −0.2 |
| No pastor | −0.1 |
| Preaching | (performance − 0.5) × 0.16 |
| The sermon's message | +0.015 neutral; +0.04 matching, −0.02 to a neutral tradition, −0.05 opposed (× strength) |
| Pastor's reach | 150 (bivocational 75, +50 with a secretary) |
| Approval needed from | $25,000 (new construction from $150,000) |
| Loans / overdraft | 6.5% / 12% a year |
| Endowment returns | about 6% a year; draw 4 to 5% |
| Pledge drive | every November |
| System failure chance | 0.001 + 0.1 × (1 − condition)³ a month |
| Replace a system at | about 3 to 4% monthly risk |
| Construction time | about a week per $25,000 (two weeks to a year) |
| Plumbing reach | 12 m from a plumbing stack |
| Sightlines fade | past 15 m (half at 35 m) |
| Full daylight | one plain south window per 10 m² |
| Neighbours complain below | 0.4 (until back above 0.5) |
| Denomination approves above | 0.7 standing |
| Volunteer burnout quits at | 0.8 |
Controls
| Pan | WASD or arrows, middle-drag, or the screen edge |
| Zoom | Scroll wheel |
| Turn the view | Q / E, or the Turn buttons |
| Full or cut-away walls | V |
| Turn an item | R |
| Undo / redo | Ctrl+Z / Ctrl+Y |
| Pause | Space |
| Cancel / menu | Right-click or Esc |
| Full screen | Alt+Enter |
| Cheat console | Alt+C |
Where to find things
| Screen | Tabs and contents |
|---|---|
| Church | Goals; Church (name, tradition, style, orientation, access and the hearing loop, growth, the lot and neighbours, land, climate, damage to restore); Worship (church year, order of service, decor, conflicts); Projects (approvals); Beliefs (standing, practice, stances, leaving) |
| Community | Standing; Ministries (mailing, live stream, ministries); Rentals; Weddings and funerals |
| Finances | Overview; Monthly; Weekly; Budget (maintenance, drawdown, apportionment, system risks and replacement, staff costs, campaigns, loans) |
| Staff | On the staff; advertise and hire |
| Volunteers | Each role, its people and burnout; ask for more; stand people down |
| People | People (who belongs, how they feel, everyone least happy first); Services (weekly service times) |
| Last service | The service report |
| Log | Every message this game |