Chapter 15

Sandbox, cheats and quick reference

The sandbox for experiments, the cheat console for testing ideas, the log, the mistakes that sink churches, and every number worth remembering, all on one page.

The sandbox

New game → Sandbox gives you no goals: any tradition, any lot, any money, and any number of people (see Getting started). It's the place to:

The books open at once, so building costs money: give yourself $10 million to experiment freely. Building needs no approval until the church first passes the building check.

The cheat console

The cheat console (Alt+C), after typing help.
The cheat console (Alt+C), after typing help.

Press Alt+C to open the console, type a command, and press Enter. Esc or Alt+C closes it. It's meant for testing ideas, not for scenarios you want to win honestly.

CommandWhat it does
helpLists every command and what it does.
skip <days>Fast-forwards that many days (1 to 3,650).
clearClears the console.
closeCloses the console.
cash <dollars>Sets the operating cash to that amount.
money <dollars>Adds that much to the operating cash (negative takes it away).
endowment <dollars>Sets the endowment to that amount.
debtForgives every loan and any unpaid apportionment.
satisfaction <0-1>Sets everyone's satisfaction.
people <count>That many new people join the church, in households, as members.
visitors <households>That many new households start visiting.
condition <0-1>Sets every building system's condition (1 is new).
standing <0-1>Sets how the denomination regards the church.
community <0-1>Sets the church's standing in the community.
neighbours <0-1>Sets how the neighbours feel about the church.
staff <0-1>Sets every staff member's skill.
restClears every volunteer's burnout.
finishFinishes every installation and all building work, damage included, now.
approveApproves every project waiting for a decision.

Try an idea with the console, then play it straight. For example, satisfaction 0.45 shows you how fast households start drifting away, and condition 0.3 shows how a worn building feels on a Sunday.

The log

The log: every message that has popped up this game, newest first, with the date and time it happened, and a Show button for those that link somewhere.
The log: every message that has popped up this game, newest first, with the date and time it happened, and a Show button for those that link somewhere.

Messages pop up at the bottom of the screen. Important ones (a problem, a decision on a project, a conflict) stop the clock until you dismiss them; routine news fades by itself. Every one goes to the Log, saved with the game, so nothing is lost when you look away.

Common mistakes

Numbers worth remembering

WhatValue
Satisfaction settles at0.5 + half the sum of the factors
Regulars / visitors move toward it15% / 60% a service
Give nothing below0.25
Drift away below0.45
Visitors return above / become regulars at0.5 / 0.55 after three visits
Members aftera year as a regular at 0.5 or more (15% a month)
Full giving at0.8
Greeted / not greeted+0.15 / −0.1
Seat / standing+0.05 / −0.15
Late to their seat−0.08
Missing required item or room−0.08 each, everyone, every service
Missing expected / discouraged present−0.03 each
Building fit±0.15 × the average fit of characterful items in the nave
Building below 0.5 conditionup to −0.2
No pastor−0.1
Preaching(performance − 0.5) × 0.16
The sermon's message+0.015 neutral; +0.04 matching, −0.02 to a neutral tradition, −0.05 opposed (× strength)
Pastor's reach150 (bivocational 75, +50 with a secretary)
Approval needed from$25,000 (new construction from $150,000)
Loans / overdraft6.5% / 12% a year
Endowment returnsabout 6% a year; draw 4 to 5%
Pledge driveevery November
System failure chance0.001 + 0.1 × (1 − condition)³ a month
Replace a system atabout 3 to 4% monthly risk
Construction timeabout a week per $25,000 (two weeks to a year)
Plumbing reach12 m from a plumbing stack
Sightlines fadepast 15 m (half at 35 m)
Full daylightone plain south window per 10 m²
Neighbours complain below0.4 (until back above 0.5)
Denomination approves above0.7 standing
Volunteer burnout quits at0.8

Controls

PanWASD or arrows, middle-drag, or the screen edge
ZoomScroll wheel
Turn the viewQ / E, or the Turn buttons
Full or cut-away wallsV
Turn an itemR
Undo / redoCtrl+Z / Ctrl+Y
PauseSpace
Cancel / menuRight-click or Esc
Full screenAlt+Enter
Cheat consoleAlt+C

Where to find things

ScreenTabs and contents
ChurchGoals; Church (name, tradition, style, orientation, access and the hearing loop, growth, the lot and neighbours, land, climate, damage to restore); Worship (church year, order of service, decor, conflicts); Projects (approvals); Beliefs (standing, practice, stances, leaving)
CommunityStanding; Ministries (mailing, live stream, ministries); Rentals; Weddings and funerals
FinancesOverview; Monthly; Weekly; Budget (maintenance, drawdown, apportionment, system risks and replacement, staff costs, campaigns, loans)
StaffOn the staff; advertise and hire
VolunteersEach role, its people and burnout; ask for more; stand people down
PeoplePeople (who belongs, how they feel, everyone least happy first); Services (weekly service times)
Last serviceThe service report
LogEvery message this game